Launch your MU Online server.
Run it like a studio.

MUOS installs the Helix engine on your VPS with a single command, generates a game client with your server's name, and shows you what really happens in your economy and class balance. No remote desktop. No config files. No guesswork.

Paid plans only — try everything first in the demo and in a real sandbox server.

from command to online server
0s
from command to online server
setup steps, fully automatic
0
setup steps, fully automatic
config files to edit
0
config files to edit
game features you control live
0
game features you control live
sandbox · live installation0s
  1. Agent connectedvps-nightfall · node 0.1.0
  2. System requirements
  3. Network ports
  4. .NET runtime
  5. Helix engine
  6. Database
  7. Server configuration
  8. Game data and start
  9. Health check
Server online — players can connect

Why MUOS

Running a private server shouldn't feel like defusing a bomb.

Most admins spend their nights in remote desktops and config files. MUOS turns that into a panel, and guesswork into numbers.

Without MUOS

With MUOS

Remote desktop into the VPS to edit .ini and .xml files

Every setting in one panel, applied live

Restart the server — and kick everyone — to change EXP

Rates and drops change while players stay online

Guess why Zen and jewels are losing value

Inflation, sources and sinks — with the cause

Learn about a broken class from angry players on Discord

Win rates adjusted for gear, before anyone complains

Ship a generic client and a text file with your IP

A client with your name that connects by itself

How it works

From zero to an online server in four steps.

MUOS is not a hosting company: your server runs on your own VPS or dedicated machine, and you keep full control of it.

  1. 1

    Create your server in MUOS

    Name, experience rate and public address. It takes less than a minute.

  2. 2

    Paste one command on your VPS

    Linux or Windows. It installs the MUOS Node — no Docker, no manual database setup.

  3. 3

    Watch it build itself, live

    Requirements, runtime, engine, database, game data and health check — every step on your screen as it happens.

  4. 4

    Invite your players

    Download the client generated for your server and share it. Your players are one click away from logging in.

Helix

The engine

Helix: a modern MU Online engine, built for MUOS.

Helix is the game server behind every MUOS server. It is designed to be administered from a panel — so everything you would edit by hand is a form, a switch or a number, applied while the server runs.

Live configuration

Rates, drops, monsters, maps, items and events change while players are online. No restarts.

Season 6 Episode 3

Classes, maps, events and items of the most played season, ready from the first start.

587 plugins

Events, commands, chat, drops and game rules — switched on and off from the panel, with their settings.

Linux and Windows

Runs on any VPS with 2 GB of RAM. The runtime and the database are installed for you.

Built-in telemetry

Drops, trades, kills and logins feed your analytics automatically, with accounts pseudonymized.

Self-healing

Crashes are detected and the server restarts on its own, with the reason in your log.

Helix

0

items

0

monsters

0

maps

0

skills

0

event types

0

plugins

NNightfall MU—▢✕

NIGHTFALL

Connecting to play.nightfall.gg…

The game client

Aether: a game client with your server's name.

Every MUOS server gets its own client. It opens with your server's name on the window and connects straight to your address — your players just download, extract and play.

  • Your server name on the game window
  • Connects to your server by itself — no IP files
  • Change your address in MUOS and the next download follows
  • Windows 10 and 11, 64-bit

Intelligence

Every number answers a question.

Dashboards that compare with a baseline, explain the cause and tell you how confident they are — so you decide with evidence, not with the loudest opinion.

GlobalMU · Server Overview

Players online

1,842+12.4%

12% above the 4-week average for this hour.

Peak today

2,431+8.2%

vs. the same hours last week.

New accounts

284+16.1%

vs. the same hours last week.

Avg. session

2h 48m+6.4%

vs. the previous 7 days.

Player activity · 7 days

avg 1,138 · peak 2,431
  • Players online
  • Previous 7d

Server intelligence

Players, sessions, maps and events in real time, always compared with a baseline.

Economy

Where Zen and jewels enter and leave, inflation and wealth concentration — with the cause.

Balance

Class win rates adjusted for gear and resets, with confidence intervals. Small samples are flagged.

Simulation

Test EXP, drop and reward changes on your own data before deploying them.

Analytics

Retention, weekly cohorts, activity patterns and reports for your team.

Alerts

Inflation, population drops and class outliers, with thresholds you control.

Your server, your rules

Built so you never lose control.

Your machine, your data

Your game server and its database live on your VPS. MUOS never hosts your game.

No open management port

The MUOS Node only makes outbound HTTPS calls. There is nothing to attack on your VPS.

Roles and audit log

Owner, Admin, Analyst, Game Master and Viewer — and every change recorded with who, when and what.

Keys shown once

Install links work once and expire. Keys are stored only as hashes.

Pricing

Simple plans. Your VPS, your players, our tools.

Try everything first in the demo and in a real sandbox server. Then pick the plan that fits.

Starter

One server, fully managed from MUOS.

$19per month

Start with Starter
  • 1 Helix server
  • Aether client for your server
  • 30 days of history
  • Dashboard, players and events
  • Economy analytics
  • Game configuration and live rates
Most chosen

Pro

For established servers that tune economy and balance.

$49per month

Start with Pro
  • Up to 3 Helix servers
  • Everything in Starter
  • 90 days of history
  • Balance analytics and simulator
  • Alerts by email
  • Priority support

Business

For networks with several servers and teams.

$129per month

Talk to us
  • Unlimited Helix servers
  • Everything in Pro
  • 1 year of history
  • Roles, permissions and audit log
  • API access
  • Dedicated support

Prices in USD. Your VPS is billed by your provider — a 2 GB RAM VPS is enough to start.

FAQ

Questions admins ask us.

Is MUOS a hosting company?+

No. Your server runs on your own VPS or dedicated machine. MUOS installs, configures and administers it remotely through the MUOS Node, and gives you the tools to run it.

What VPS do I need?+

Linux (Ubuntu, Debian, Rocky, Alma) or Windows Server, 64-bit, with 2 GB of RAM and 2 GB of free disk to start. 4 GB is recommended for 100+ players.

Which season does Helix run?+

Season 6 Episode 3 — classes, maps, events and items of the most played season.

What do my players need?+

Windows 10 or 11 and the Aether client generated for your server in MUOS. They download, extract and play.

Is there a free plan?+

No. You can explore the complete panel in the demo and administer a real sandbox server freely before subscribing.

Who owns my server's data?+

You do. The game database lives on your machine. MUOS stores the analytics and settings of your organization, isolated from every other customer.

Your server can be online in the next few minutes.

Create it, paste one command, and watch it come alive.

MUOS — Create and run your MU Online server