MUOS installs the Helix engine on your VPS with a single command, generates a game client with your server's name, and shows you what really happens in your economy and class balance. No remote desktop. No config files. No guesswork.
Paid plans only — try everything first in the demo and in a real sandbox server.
Why MUOS
Most admins spend their nights in remote desktops and config files. MUOS turns that into a panel, and guesswork into numbers.
Without MUOS
With MUOS
Remote desktop into the VPS to edit .ini and .xml files
Every setting in one panel, applied live
Restart the server — and kick everyone — to change EXP
Rates and drops change while players stay online
Guess why Zen and jewels are losing value
Inflation, sources and sinks — with the cause
Learn about a broken class from angry players on Discord
Win rates adjusted for gear, before anyone complains
Ship a generic client and a text file with your IP
A client with your name that connects by itself
How it works
MUOS is not a hosting company: your server runs on your own VPS or dedicated machine, and you keep full control of it.
Name, experience rate and public address. It takes less than a minute.
Linux or Windows. It installs the MUOS Node — no Docker, no manual database setup.
Requirements, runtime, engine, database, game data and health check — every step on your screen as it happens.
Download the client generated for your server and share it. Your players are one click away from logging in.

The engine
Helix is the game server behind every MUOS server. It is designed to be administered from a panel — so everything you would edit by hand is a form, a switch or a number, applied while the server runs.
Rates, drops, monsters, maps, items and events change while players are online. No restarts.
Classes, maps, events and items of the most played season, ready from the first start.
Events, commands, chat, drops and game rules — switched on and off from the panel, with their settings.
Runs on any VPS with 2 GB of RAM. The runtime and the database are installed for you.
Drops, trades, kills and logins feed your analytics automatically, with accounts pseudonymized.
Crashes are detected and the server restarts on its own, with the reason in your log.

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items
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skills
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plugins
NIGHTFALL
The game client
Every MUOS server gets its own client. It opens with your server's name on the window and connects straight to your address — your players just download, extract and play.
Intelligence
Dashboards that compare with a baseline, explain the cause and tell you how confident they are — so you decide with evidence, not with the loudest opinion.
Players online
12% above the 4-week average for this hour.
Peak today
vs. the same hours last week.
New accounts
vs. the same hours last week.
Avg. session
vs. the previous 7 days.
Player activity · 7 days
avg 1,138 · peak 2,431Players, sessions, maps and events in real time, always compared with a baseline.
Where Zen and jewels enter and leave, inflation and wealth concentration — with the cause.
Class win rates adjusted for gear and resets, with confidence intervals. Small samples are flagged.
Test EXP, drop and reward changes on your own data before deploying them.
Retention, weekly cohorts, activity patterns and reports for your team.
Inflation, population drops and class outliers, with thresholds you control.
Your server, your rules
Your game server and its database live on your VPS. MUOS never hosts your game.
The MUOS Node only makes outbound HTTPS calls. There is nothing to attack on your VPS.
Owner, Admin, Analyst, Game Master and Viewer — and every change recorded with who, when and what.
Install links work once and expire. Keys are stored only as hashes.
Pricing
Try everything first in the demo and in a real sandbox server. Then pick the plan that fits.
One server, fully managed from MUOS.
$19per month
Start with StarterFor established servers that tune economy and balance.
$49per month
Start with ProFor networks with several servers and teams.
$129per month
Talk to usPrices in USD. Your VPS is billed by your provider — a 2 GB RAM VPS is enough to start.
FAQ
No. Your server runs on your own VPS or dedicated machine. MUOS installs, configures and administers it remotely through the MUOS Node, and gives you the tools to run it.
Linux (Ubuntu, Debian, Rocky, Alma) or Windows Server, 64-bit, with 2 GB of RAM and 2 GB of free disk to start. 4 GB is recommended for 100+ players.
Season 6 Episode 3 — classes, maps, events and items of the most played season.
Windows 10 or 11 and the Aether client generated for your server in MUOS. They download, extract and play.
No. You can explore the complete panel in the demo and administer a real sandbox server freely before subscribing.
You do. The game database lives on your machine. MUOS stores the analytics and settings of your organization, isolated from every other customer.
Create it, paste one command, and watch it come alive.